Trials In Tainted Space Tech Specialist Build

  • 1Tech Specialist Job Training
    • 1.2Class Specialties

A single-classed Mage is somewhat vulnerable, but a combination Fighter/Mage is strong in melee and in magic! And if you use the Mage levels to cast Tenser's Transformation with Fighter levels boosting you. You break the game. Speaking of breaking the game, you can also choose to be a Specialist Mage. 66, Minor Success: With the construction of the Space Elevator, it becomes much easier to get the equipment and material to build a functioning colony on the moon. Unfortunately, as the UN has already spent on defense and the Space Elevator, not much construction could be done. The framework is complete, and it is projected to finish in 2028. Forums Adult Games Trials in Tainted Space Tech Specialist Build. Discussion in 'Trials in Tainted Space' started by Coalsack, Aug 25, 2017. Page 1 of 2 1 2 Next.

Description

As a tech specialist, your abilities would rely heavily on your intelligence and aim. You’d learn to work with all kinds of technologies, perhaps even make your own robotic defense turrets! Your intellect would be your greatest weapon, though you wouldn’t shy away from tweaking your own high-tech ranged weaponry. The life of a tech specialist is one of profit through smart decisions and superior technology.

Class Specialties

Starter Items

  • Melee Weapon:Knife
  • Ranged Weapon:Scoped Pistol
  • Armor:Dress Clothes
  • Shield:Decent JoyCo shield generator

Perks

Steele gains class-specific perks for each level earned.

Perks
Level Name Description
2Shield Tweaks Grants your shield generator an additional 2 points of shield protection per level.
3Static Burst Grants the ability to briefly overload your shield emitter. The burst shocks any enemies in close proximity, freeing you from grapples for a small energy cost.
4Armor Tweaks Grants a 20% bonus to defense values provided by equipped armor.
5Enhanced DampenersGrants a 50% vulnerability reduction to damage absorbed by your shield generator.
6Shield Regen Builds a redundancy into your shields that can reactivate them at 25% capacity once per fight after they drop.
7Fight Smarter Improves melee and ranged accuracy by a small portion of your intelligence.
8Heroic Reserves Raises your maximum energy reserves by 33, allowing you to use more special attacks before tiring.
9Advanced Shielding Grants a defense bonus to your shields equal to 20% of your intelligence.
10Rapid Recharge Grants passive shield regeneration on any turn where no damage is taken.


Special Abilities

When choosing the special ability perks, Steele may attain abilities that fall under two specific themes to define the player's play style.

Specialization Theme
Level Offensive Defensive
2Attack DroneShield Booster
3OverchargeVolley
4Power SurgeDeflector Regeneration
5Gravidic DisruptorThermal Disruptor
6Gun TweaksWeapon Tweaks
7Charge ShieldShield Hack
8Second AttackSecond Shot
9Drone ControlDeadly Shock
10Boosted ChargesLinked Emitters
Special Abilities
Level Name Description
1Paralyzing Shock
(Starter Ability)
An attack that allows you to paralyze a single foe. Characters with higher intelligence will have greater success using this skill.
2Attack Drone Grants an attack drone that will automatically fire on your enemies every combat round as long as your shields are up. The drone will also bolster your shields with its own, raising your maximum shielding by three points per level. Grants acquired drones more damage.
Shield Booster Grants a further increase to your shield generator, providing an additional eight points of protection per level.
3Overcharge Grants the ability to perform a single ranged attack for 200% normal damage. If the target's shields have been depleted, the shot may stun the target. Requires an energy weapon.
Charge Weapon Grants the ability to charge your melee weapon with electricity for even deadlier strikes!
4Power Surge Grants the ability to restore a moderate amount of shielding and 33 energy once per combat.
Deflector Regeneration Grants the ability to restore a moderate amount of shielding and 40 energy over four combat rounds once per combat.
5Gravidic Disruptor Grants the ability to deal Unresistable damage to targeted enemies.
Thermal Disruptor Grants the ability to deal Burning damage to your foes. Deals higher base damage than Gravidic Disruptor, but some enemies may be resistant to Burning damage.
6Gun Tweaks Allows you to do 20% additional damage with energy guns thanks to after-market modifications.
Weapon Tweaks Allows you to do 20% additional damage with melee energy weapons thanks to after-market modifications.
7Charge Shield Allows you to infuse your shield with a destructive electrical charge that can blind your foes when struck or damage melee attackers. Costs 15 energy and expires after being triggered twice.
Shield Hack Allows you to spend 25 energy to hack an enemy's shield, dealing very high shield damage.
8Second Attack Allows you to make a second, low-accuracy attack whenever you perform a melee attack.
Second Shot Allows you to make a second, low-accuracy attack whenever you shoot a ranged weapon.
9Drone Control Grants any drone you control (whether you made or acquired it) a damage bonus equal to 25% of your Intelligence.
Deadly Shock Boosts the amount of electrical current used for Paralyzing Shock, allowing it to do a moderate amount of electrical damage on top of the stun effect.
10Boosted Charges Enhances your gravidic and thermal charges' damage, and also provides secondary effects. Gravidic charge leaves a lingering field that reduces all kinetic damage dealt for three rounds. Thermal charge has a chance of lighting your foes on fire.
Linked Emitters Grants 5% critical hit chance with energy weapons while your shields are up.


Notes

Enhanced Dampeners decreases Shield weaknesses. For example, the standard -50% Electric Resistance becomes -25%.

Fight Smarter Accuracy bonus is equal to Intelligence / 7.

Rapid Recharge Shield restored is equal to Intelligence / 3 + 3.

Trials In Tainted Space Tech Specialist Build Nba 2k20

Attack Drone base Drone damage is equal to 1 + Level + (0 to 1 + Level / 2) Electric. Attack Drone also gives a bonus to damage equal to Level to found or bought drones. If Shields are depleted, the Drone will not function until Shields are restored above 0. Using a Drone Accessory will remove the 3 bonus Shields per Level.

Overcharge damage multiplier is 1.5. If attacker also has Heroic Reserves, multiplier is 2x.

Charge Weapon gives bonus Electric damage equal to Intelligence for the encounter for 15 Energy. Also gives one attack when activated, which does not stack with Second Attack.

Power Surge Shield regained equals Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25.

Deflector Regeneration Shield regained equals (Intelligence * 1.5 + (0 to Level - 1) + Maximum Shields * 0.25) / 3 for 4 turns. Effectively gives 4/3 the amount of Shields compared to Power Surge.

Gravidic Disruptor damage equals 15 + Level * 2.5 + Intelligence / 1.5.

Trials In Tainted Space Tech Specialist Build

Thermal Disruptor damage equals 20 + level * 4 + Intelligence.

Trials In Tainted Space Tech Specialist Build Nba

Gun Tweaks and Weapon Tweaks only applies to base weapon damage, not bonus damage from Aim or Physique.

Charge Shield damage equals 10 + Level * 3 + Intelligence.

Shield Hack Damage equals 25 + Level * 2.5 + Intelligence / 1.6.

Deadly Shock damage equals 10 + Level * 2 + Intelligence / 1.25.

Nba

Boosted Charges adds Level + Intelligence damage.

The Fuck Sense Perk changes most of the Tech Specialists intelligence based effects to use libido in place of intelligence.

- Effective intelligence seems to be: (M) * (L/100)= Effective Intelligence, where M is Maximum Intelligence and L is libido.

The bonus attack provided by Second Attack and Second Shot do not have an accuracy reduction if the weapon used has the 'Bonus Hit Rate' flag.

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In a stunning recent case involving imputed disqualification, Adams v. Aerojet-General Corp., (2001) 86 Cal. App. 4th 1324, the California Court of Appeal recognized that confidentiality must be balanced with the reality of modern practices, i.e., attorneys move, merge and dissolve. Continuing to apply the substantial relationship theory in a knee-jerk manner to successive representations is not promoting fairness. (Motions to disqualify can be abused.)

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California lawyers have been erecting screens, walls and 'cones of silence' (my personal favorite) since SpeeDee Oil, (1999) 20 Cal. 4th 1135, implied that, in the right circumstances, such a wall might rebut disqualification. Those 'mystery' circumstances must involve the integrity and fortitude of the ethical wall, since, sooner or later, opposing counsel will try to knock it down.

Traditionally, timely erection was mandated immediately upon realization of the problem. The 'tainted' lawyer must be prohibited from accessing any files. Everyone (clerk to partner) must be restricted from any discussion regarding the case and be willing to execute a declaration under oath. Obviously, the tainted lawyer could not personally (financially) gain from the case.

Everyone in the firm should be educated regarding the duty of confidentiality, so that they understand what is being protected. Consider locking up the sensitive files with keys being distributed only to a select few, including electronic files (use passwords) and don't forget to eliminate access to e-mail.

Sometimes separating the lawyer (such as relocation to another office) is the only way to prevent casual dialogue, the type that occurs over coffee or 'down the hall.' All meetings and discussions regarding the case should be formal. Memorialize the names of attendees, so that they are continually reminded of the issue, and can execute affidavits should the need arise.

A monthly e-mail reminder requiring that everyone sign off is another method of ringing the bell. The wall should be guarded by a principal or managing partner, so that if there is a problem, someone is designated as being responsible.

In adjudicating the strength of the screen, a court will likely consider: timely implementation of the wall; whether the original case was long ago, leading to faded memories; law firm size (although this is unfair, larger firms have more departments for segregation and separation, more space, and satellite offices for relocation); the number of lawyers needing to be screened (screening one is easier than a dozen); the screened lawyer was merely a junior associate doing peripheral work or a key player; and whether he or she is a specialist with limited exposure to the issues of the current case.

The policy issues involving walls are profound. Will clients continue to fully trust us if we can screen? Will they feel betrayed? Remember that clients have been known to manipulate our fiduciary duties and can 'poison the well,' or spread their secrets in anticipation of litigation, to plant the seeds of disqualification for a future motion. So, erect them quickly, build them solidly and make certain that they are properly maintained.